Clojure

London Clojure Maze solver dojo

Last month we had another team code competition, this time centered around writing code that trys to solve a maze. Clojure seems quite apt for creating these kind of challenges as it has a lot of support for dynamic code evaluation and the functional paradigm makes writing callbacks a lot easier.

Just like the Battleships dojo it was interesting in that the random strategy was a good local maximum. However one revalation that the maze wasn’t cyclic later then left-wall hugging was kicking everyone ass. That then left dead-end elimination as the only possible way to produce a faster solver. Which our team failed to do sadly. Right idea, wrong turning table.

We also got bogged down on a Clojure issue which has come up a few times at the dojo. I’ll summarise it here: should you be using Clojure 1.4? Your library syntax and server compatibility depends on the answer to this and there is no good error message that is going to tell you that the language syntax has changed.

The competitive dojo is an interesting environment where only the best work process and most pragmatic code can thrive. It is an interesting critique of hammock-style as the result of all thinking and beard-stroking better be order of magntiudes better than the obvious answer.

We also got to see a good example of beard-stroking abstraction this month with Chris Ford’s introduction to the theory of music and its abstractions in a general purpose computing language. An amazing talk which combined education with an amazing abstraction over music itself.

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Clojure, Programming

January’s London Clojure Dojo

January meant Battleships. More specifically battling battleships. Five teams created players and duked it out during the dojo with a tremendously narrow margin of victory. So what did we learn?

Well first of all randomly placing ships and shooting is actually a pretty good strategy. This is what the default player does and any deviation from it can be pretty badly punished by it.

One simple thing that people did to start improving over the random start was restricting placement of ships to a single half or quarter of the board. Doing this allowed most teams to start beating the initial strategy.

However clustering your ships is only effective against random shot placement so when people start implementing targeting you actually become more vulnerable. The first effective targeting strategy was surprisingly simple, if you hit something choose an adjacent square as your next target.

The team that squeezed to the top refined this by choosing an adjacent square that hadn’t already been fired at. The next level of improvement would probably be a non-trivial look at the probability that another ship square lay in the adjacent squares by looking at the information surrounding them.

There was a lot of work around the concepts of adjacency and whether the square had been fired at and the teams all seemed to converge towards the clojure.set library (if they were aware of it).

I’m now thinking of what fiendish problem would force and exploration of this library as it seems incredibly powerful for all different kinds of problems.

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Clojure, Java

Metaprogramming with Clojure

So at one of the recent Clojure dojos we had a situation where we had a number of functions to do with moving that essentially involved passing different keys to a map under different symbols that could be used in the REPL.

Well in Ruby this is the kind of thing you would do by metaprogramming abstracting the shared code into a single function that gets mapped under many names.

During the dojo Tom Crayford provided a map function that seemed to correctly generate the functions we wanted but did so under anonymous names. We couldn’t lick the problem during the dojo and it really drove me a little mad as it seemed we were very close. Some people at the dojo were talking about macros but it seemed that was too strong for the short distance we had to cover to complete the task. It also felt like there was an issue with the language if it couldn’t do this.

After four hours, much consulting of the Halloway book and some fierce googling, a question at Stack Overflow put me on the trail on intern. Adding this to Tom’s function resulted in the right functionality. Here’s a simplified example. However when I ran the code into the REPL the functions failed to appear.

Clojure namespaces are very dynamic and it seems they are very amenable to the kind of manipulation I wanted to do. ns-interns gives you a list of the functions that are currently in a namespace so it was possible to confirm that the functions really had failed to appear. Running the code in the REPL did add them though. So the code was correct.

The final piece of the puzzle was the lazy sequence issue that had been mentioned at the dojo. The map function was being immediately evaluated in the REPL but I had to add a doall to make the sequence unwind when it was invoked during the namespace loading.

The relevant code is part of my Clork fork.

The worst thing in trying to make this work is the old school nature of the Clojure documentation. A lot of the functions tells you literally what the function does but not why you might want to use or more critically give examples of the expected usage. Clojure supports documenting metadata but I think it really needs to be used more effectively.

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