So far GoW: CoO (TLA 4TW) has proven to be my favourite PSP game I have purchased so far. Graphically it is an amazing title that really looks like a normal console game on a tiny screen. However the secret seems to be the way the game uses the PSP’s controls.
The tactile experience mirrors what is happening on screen. If you are struggling to break free from the grip of a monster then you are hammering keys, if your character is straining to snap open a chest then you are holding the button in a death grip yourself. The analogue stick has a better feel for movement. You feel like you directing this torrent of motion rather than going left a bit, right a square…
This link between interface and game only breaks down when you are asked to chain together various specific interface interactions very quickly to complete boss-type fights. In particular I find rotations quite difficult because the on-screen icons are not very clear as to whether you are aiming for clockwise or anti-clockwise.